Alchemy Master allows you to combine components of various creatures from your 5e campaign to brew thematically sensible potions. Only select one reagent per component row and ensure each is entered sequentialy.
Ie. Do not enter Component III without a Component II or III. When making a selection choose the rarity which your DM feels best suits the reagent you're using. For those ingrediants found from monsters I recomend the below chart.
CR 1-3
CR 4-7
CR 8-12
CR 13-16
CR 17-26
Once you've made your selections, click the "Brew" button. If the chosen regeants have successfully reacted the produced concoction will display in the "Found Recipie" box.
Many of the potions, posions, and other consumables come directly from the DMG itself, however, you may also find some which are not. Many times it is the case where the DM,
or players, may desire a potion to take the effect of one of the games multitude of spells. When brewing a potion you may be given a result providing a "grade" and school of magic.
The DM should decide which spell of the given school fits best for the reagents used. Each grade is associated with a spell level as shown in the chart below.
Trivial - 0
Minor - 1
Novice - 2
Intermediate - 3
Adept - 4
Expert - 5
Master - 6
Profound - 7
Penultimate - 8
Deific - 9
Any recipies found will be recorded and saved your "Found Recipies Logbook" which you can display by clicking the icon to the right of the "Found Recipie" box.
Warning Clearing local storage will remove all found recipies.
All names taken from Wizards of the Coast TM. are available from the OSR and are used in accordance with Fair Use and OGL rules. I claim no ownership of those provided materials only the code for the webapp itself.